The Crystal Maze was a game show, produced by Chatsworth Television and shown on Channel 4 in the United Kingdom from 1990 to 1995. Repeated episodes are often shown on digital television channels, most recently Ftn and Challenge from January 2007. There was one series per year, with the first four series presented by Richard O'Brien and the final two by Ed Tudor-Pole. Each show was one hour long, including commercial breaks.
This is a split of a partial pack and as such the file is not my cap, nor my description(I have copied the orrigional). The file is also in the same folder as the orrigional.
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more info is available from [url]http://en.wikipedia.org/wiki/Crystal_Maze[/url]
(the below is taken from Wikipedia)
The set was divided into four 'zones' (originally Aztec, Medieval, Futuristic and Industrial; Industrial was replaced by Ocean from series 4 onward), as well as the Crystal Dome, a giant geometric acrylic glass bubble at the centre of the maze where the teams play their final challenge after playing in all of the four zones.
On each episode, a team consisting of three men and three women (including a team captain and vice-captain) would enter the 'maze', starting from a pre-determined zone, and choose to play three or four games of various sorts in each zone before entering the Crystal Dome.
The objective of the game was to collect as many 'crystals' as possible whilst in the zones in each game. When the team reached the Crystal Dome, they had to collect as many gold 'tokens' as they can in order to win a prize. Each crystal that the team won earlier would allow them five seconds in the Dome to collect tokens. Therefore, if the team won many crystals they stood a better chance of collecting a high gold token count.
Before each zone game, the team captain would choose which contestant would play and which type of challenge the game would involve. Games were classed as Physical, Mental, Skill or Mystery. These were typically puzzle games, often involving dexterity. The chosen team member would be sent into a chamber to play a game, and their team-mates could advise them from the outside (except in specific mental games where the team would be instructed not to confer). Successfully solving the puzzle would release a crystal.
Each game was given a time limit between two and three minutes. If the contestant failed to exit the chamber in the allotted time, or failed in such a way as to void the game, for example, losing too many lives or touching the floor where it was forbidden (these were referred to as Automatic Lock-In games), they were 'locked in'. Contestants that got locked in were unable to participate any further with the team and would not be able to enter the Crystal Dome unless the team captain chose to buy a contestant's freedom. This could be done at any time by forfeiting a crystal. In case the captain is locked in, the vice-captain takes over until he/she elects to buy the captain's freedom. If both captain and vice-captain are locked in (which did happen once or twice), a replacement captain was elected on the spot. A small number of games didn't allow contestants to exit without winning the crystal, usually achieved by having the crystal freely accessible but requiring a puzzle to be solved to get out.
After competing in all four zones, the remaining contestants went into the Crystal Dome, in which gold and silver tokens (625 silver, 500 gold) made of coloured foil paper were blown around from beneath the floor by huge fans. Their aim was to post into a clear glass container (Ed Tudor-Pole calls it The Cosmic Pyramid, while Richard O'Brien simply calls it The Letterbox) 100 more gold tokens than silver tokens to win; each silver token gathered would cancel out a gold token. A final balance of 50 gold tokens entitled team members to a runner-up prize in the first series but this was dropped in subsequent series.
All of the prizes awarded to the team were usually once-in-a-lifetime adventure holidays. Earlier in the show individual prizes for each contestant were handed out; from series 4 onwards the contestants could choose a single prize shared by the whole team. Winning teams were few and far between; a testament to how much of a challenge the show actually was, or, as many observers would say, is a reflection on the types of contestants that were selected for the show. All players that participated won a commemorative crystal saying "I Cracked the Crystal Maze, 1990-5", despite the fact that the vast majority failed.
In series 2, a gold/silver gauge would appear on-screen whilst the team played in the Dome so viewers could watch how many gold and silver tokens the contestants had collected. This was scrapped from series 3 onward.
The four zones featured in the maze varied in terms of both games and setting - Aztec and Medieval were set in the distant past, Industrial and Futuristic were more modern. The Ocean Zone replaced the Industrial Zone from series four onwards. Teams began their game in one of the zones and progressed either clockwise or anti-clockwise around the maze; this meant that a team would alternate between the past and modern zones.
A general consensus amongst fans and viewers is that Futuristic Zone was often considered the most difficult, with a higher proportion of automatic lock-in games. By contrast, in earlier series, the majority of crystals were won in Aztec zone, which consisted of more physical games.
Each series has 13 episodes and there were 5 Christmass specials.
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=== Video Information ===
Video Codec Name: XviD 1.1.2 Final
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