ONE EXTRAORDINARY LEAP FOR ARTISTS
ZBrush 3.1 continues our mission of creating innovative and powerful tools
for digital artists. ZMapper and Displacement Exporter have been ported for
ZBrush 3.1 to allow more flexibility for exporting your sculpt. Using our
Smart Resym technology, ZBrush 3.1 now includes Poseable Symmetry. Keep
symmetry on your model at the click of a button. No matter the pose. Check
out what its like to sculpt in the new ZBrush. Upgrade your copy of ZBrush
Generate normal maps for any game engine or 3D program using ZMapper.
Export 32, 16 and 8 bit displacement maps as well as convert grey scale
maps to normal maps using Displacement Exporter.
New Brush controls
Color Mask: Use polypainting on your model as a mask.
Backface Masking: All polygons with their normals facing away from your
brush will be masked off.
The ZBrush interface has been redesigned. Related buttons are grouped into
visual categories making it faster for you to work.
poseable symmetry Poseable
Automatically create symmetry based on topology instead of world space.
Assign your own hotkeys using a few simple keystrokes.
Reproject Higher Subdivision Levels
Use Reproject Higher Subdiv to relax your mesh's topology and reduce polygon
ZBrush 3.1 gives you access to unparalleled power and control previously
unknown in digital art creation software. Controls enable sculptors to
create with a stylus and a tablet as intuitively as if they were using
their hands on a block of clay. ZBrush further extends the creation
experience, harnessing technology and providing artists with a multitude
of creation-enhancing tools.
Posing your model is as simple as moving an action line. Create a mask to
isolate an area, click and drag. It? no more complicated than posing a clay
model with your fingers.
Matcap lets you apply real world texturing and lighting to your model. Sample
a few points from your chosen photograph or texture; apply to your model, and
seconds later you?e got a model complete with texture and lighting.
The perspective camera gives you the ability to apply perspective to your model,
giving you the ability to adjust your focal length at will.
Multithreaded support for up to 256 processors let ZBrush compute at the speed of
Higher Poly Count
Up to a billion polygons allow you to create objects with almost infinite detail
HD Geometry allows you to divide your model to 1 billion polygons, and your
system will only process the polygons visible onscreen
ZSpheres makes simple and fast work of creating a new topology. And the
projection feature lets you shrink-wrap your topology to an existing model
ZBrush? integrated scripting lets you create an interface that suits your
workflow and your needs. Move existing interface items as you like, or add
entirely new buttons and palettes to your interface.
User Defined Alpha and texture Start up
Customize your environment with the alphas, textures, materials and plug-ins
you use most.
NEW MOVIE PALETTE
Create, view or export ZBrush tutorials, movies, turntables, models, and even
time-lapse videos of your sculpting process
64 bit support
ZBrush takes full advantage of your 64-bit system
More info and Update to v3.1
(REMEMBER::: If during registeration/activation, ur mouse does't work,
use Alt+Tab keys to navigate between keygen and activation window)
Run Setup.exe and install program.
After installation, run program.
You will be asked to activate it.
Select activate by Phone and press continue.
you will be given a code.
Copy that code to Keygen and press button generate.
Now u r given a new code on keygen.
Copy that code and go back to installation window.
Now press button Activate.
YOu will be prompt to enter a serial from purchase.
Enter any sequence of 12 digits like
You will be asked a user name, any name u can put.
Now u have fully working program.
(Thanx Team X-Force for Keygen)