PixelPerfect is a weekly series of half-hour web shows at Revision3.com on Adobe Photoshop/Illustrator techniques, hosted by the well-known graphic artist and teacher Bert Monroy.
For more show info, check out this torrent.
Each torrent like this contains the one HD mp4 file for a given episode (1280 x 720, avg 325 MB but variable).
[This description taken from the Revision3.com site]
Episode 112 - Create a Realistic Beer Bottle
Monday, February 9th, 2009 – running time 21:41
Design a custom, ice-cold beer bottle using Adobe Photoshop. Bert demonstrates how to create realistic effects for the bottle, beer, and condensation with simple layer styles.
In Bert's New York Times Square piece, he created realistic beer bottles and shows you how in this episode!
Create a beer bottle shape in Illustrator:
Due to the ease of use in Adobe Illustrator, we start there to create a beer bottle shape using the pen tool. An effective way to create this shape is to draw half of bottle, select all points, and reflect them across the vertical axis. Use Command J to join the end points, creating a single object. Copy and paste your shape into Photoshop as a path.
Apply color and glow in Photoshop:
In a new Photoshop layer, fill with a nice yellowish beer color. Apply a large sized Inner Glow with the Layer Style palette. Change the glow color to a deep, darker orange. Separate the layer effects into it's own layer (Layer Style > Create Layer) and apply another dark Inner Glow to the original layer for more tonality.
Add glare and shadows to the bottle:
To add a glare to the bottle, use a large, soft-edged brush and add white strokes to the bottle in a new layer. Bring down the opacity of these glares and change the layer style to "Screen". The same concept is applied to create dark areas on the bottle.
Fill the bottle with beer:
Fill the beer bottle path in a new layer with the color grey. Create a shape to specify where the liquid exists and apply a layer mask. Again, Bert applies an inner glow to make the bottle's neck appear empty.
We create a brown colored path at the top of the liquid and apply a mask to hide everything that falls outside of the bottle shape. Apply shadowing to give the liquid a realistic feel.
Apply condensation to bottle:
Create a new layer to hold the moisture texture. In Brush presets, turn off Shape Dynamics and increase the Size Jitter. Give some spacing to the tip and apply a large Scatter value. Then, simply brush in the bottle area with the color white. This will look like little, white drops. Turn off the color (fill opacity = 0 in Layer Styles) because we want the beer's color to come through from underneath. Bert adds a low-opacity drop shadow, some beveling, inner shadow, and smudging to add finishing touches to the moisture.
Your bottle should now be complete, and you can add your very own label!
All episodes can be streamed at Revision3 (duh!) but they can also be downloaded directly from the Revision3 site (they redirect to fast bitgravity servers) at various resolutions and video formats. More info, and lists of PixelPerfect's video file URLs, at this torrent.