Chapter One: Fundamental Techniques 27min MOV - 1024x768 (118.07mb)
In this tutorial, the basic functions and working procedures of the topology tools in Zbrush 3 are introduced. Meats begins by explaining the Zsphere driven workflow for rebuilding topology. He then demonstrates the process with high-resolution 3D scan-data, using the fastest methods for topology reconstruction. The fine details from the scan are then projected onto the newly created geometry, generating a perfect copy of the scan, but now with ready to animate topology.
Meats demonstrates his techniques for rebuilding dense scan data into useable geometry, ready for efficient rendering and animation. He introduces his method of using poly-painting to prepare the best plan of attack, before even starting to use the Zbrush topology tools to reconstruct the geometry. This technique allows him to arrive at a topological solution in less time. Once developed, the topological mesh is created and the high-resolution scan details are projected.