-Camera layer: Use the camera layer to position and aim the camera the same way you use your photo camera. Since there\'s only a single render window there can be only a single camera layer. The first layer is always the camera layer and you can\'t delete the camera layer.
-Light layer: By adding a light you illuminate the scene. This is very convenient because without lights everything would be black. In BluffTitler you can add as many ambient and point lights as you want. You can easily create effects ranging from a spooky atmosphere with a single point light, or a disco with multiple different coloured lights.
-Text layer: Use the text layer to add a 3D text to your animation.
-EPS layer: The EPS layer uses the same interface and has the same features as the text layer, only it operates on a single EPS file instead of multiple True Type characters.
-Picture layer: Picture layers are rendered transparent. Transparent textures can be loaded with 32 bit TGA or PNG files. An alpha channel can also be imported with a separate \"_alpha\" file. For example when your picture is called bix.png, BluffTitler searches for a file called bix_alpha.png. When this file exists, BluffTitler automatically imports it as its alpha channel.
-Video layer: The video layer uses exactly the same interface and has the same features as the picture layer, only it operates on videos instead of pictures.
-Video Capture layer: The video capture layer layer uses exactly the same interface and has the same features as the picture layer, only it operates on video material coming from a video capture device, like a webcam.
-Audio layer: With the audio layer you can play audio files. Audio files start playing at the beginning of the show and are mixed with all other audio layers and video layers containing audio.
-Plasma layer: With the plasma layer you can create hypnotizing, psychedelic, animating backgrounds.
-Particle layer: With the particle layer you can create effects like fire, sparkles, flares, smoke, fireworks, rain and snow.
-Passe-Partout layer: With the Passe-Partout layer you can add passe-partouts to your photos and videos.
-Model layer: With the model layer you can import 3D models created with 3D modelling tools like 3D Studio Max, Lightwave and Maya into BluffTitler.
-Scroller layer: With the scroller layer you can create 2D text scrollers.
More Feature info: http://www.outerspace-software.com/manual.html
Microsoft Windows XP or Vista
DirectX version June 2007 or later
Intel Pentium compatible processor (Pentium III 800 MHz or better recommended)
128 MB RAM
10 MB available hard disk space
Hardware accelerated 3D graphics card with hardware vertex shader support
note: BluffTitler does NOT require DirectX 10 nor Vista: it runs fine on Windows XP. However it DOES require the latest version of DirectX, so even if you\'re running Windows Vista you might have to update DirectX.
Changes since 7.0:
Vertical align effects in the text layer
6 new plasma layer effects: Vertical Gradient, Double Vertical Gradient, Horizontal Gradient, Radial Gradient, Horizontal Lines and Vertical Lines
3 new effects in the picture layer: Rounded, Abgeeckt and Star
Attach borders to picture, video and video capture layers (choose Layer > Attach Border to active Layer)
New scroller mode: Filled
Menu items Layer > Bring active Layer Backward and Forward
Mouse-over effect on picture, video and video capture layers with links
Antialiasing Quality dropdown listbox in the File > Export as Movie... dialog
Support for multi-monitor systems
Possibility to link to HTML files
Hyperlinks and attached particles take transparent pixels of the picture and video layer into account
Chameleon property in particle layer. With this property you can make the particle layer take over the colour of the parent layer
Reading Order dropdown listbox in font dialog
2 new bevel effects in the text layer: Convex Hull and Filled Holes
The Explosion property in the text, picture, video and video capture layers is now 2D: first slider controls the translation, second the rotation
The Flexibility property of the text later is now 3D: setting the 3th slider to a non-zero value gives every character its own random delay
Video layer can render Flash videos (SWF)
Maximum number of particles increased from 1.000 to 10.000
Maximum number of characters in the text layer increased from 500 to 1000
Maximum show duration increased from 3 minutes to 60 minutes
bugfix: relative link paths problem fixed
bugfix: invisible plasma layer on GeForce 8 problem fixed
bugfix: FX files with unicode file path are now loaded correctly
bugfix: 32 bits AVI export issues fixed
Changed and removed features:
The Cube effect in the picture, video and video capture layers is textured differently. It now expects a horizontal strip containing the 6 cube faces.
The Model Repeat property in the picture, video and video capture layers works differently. The total volume of all the models together now stays the same.
The Cubes, Cylinders and Spheres effects in the media layer have been removed. Use the Model Repeat property to create those effects
The following effects have been removed from the picture, video and video capture layers: Tetrahedron, Octahedron, Dodecahedron, Icosahedron, Pyramid and Cone. Use the model layer for those shapes