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VKTR & MojoKfiguero - Contributions to House[Tech-house] beaport wav

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VKTR & MojoKfiguero - Contributions to House[Tech-house] beaport wav

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Name:VKTR & MojoKfiguero - Contributions to House[Tech-house] beaport wav

Infohash: AAB9B6B132FC58779730BF7C21D22928936BB1A5

Total Size: 78.22 MB

Seeds: 0

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Stream: Watch Full Movie @ Movie4u

Last Updated: 2014-09-11 00:34:23 (Update Now)

Torrent added: 2014-09-11 01:34:23






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VKTR & MojoKfiguero - Contributions to House[Tech-house] beaport.wav (Size: 78.22 MB) (Files: 1)

 VKTR & MojoKfiguero - Contributions to House[Tech-house] beaport.wav

78.22 MB
 

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From Klei Entertainment, the creators of Don\'t Starve and Mark of the Ninja
Invisible, Inc. (previously known as Incognita)

\"Invisible, Inc. is a mercenary espionage agency operating in the late 21st century. Infiltrate procedurally generated corporate facilities in tense, turn-based missions where every move could be your last. Find profit in chaos as you guide your team around the world in search of lucrative contracts.\"

v03.09.2014 changelog:
New Features:
- 1 new program, item and daemon (go find them!)
Difficulty settings:
- Easy
-- Safes, guards, and rewards are more lucrative.
-- Alarm stages ramp less quickly.
-- Neural Disrupters knock out for longer
- Normal
-- Safes, guards and rewards are less lucrative.
-- More firewalls protect the mainframe.
Bug fixes:
- Bioshot recharges properly
- Dropping body bug fix.
- Artifacts give proper rewards.
- Tool tips clean up.
- Myriad of small bug fixes















Prison Architect Alpha 24c
Build and Manage A Maximum Security Prison. Prison Architect is the world\'s latest Prison Management Sim. Starting with an empty plot of land you must construct a holding cell with basic water and electricity to house your first batch of prisoners, to buy you enough time to create a proper cell block.
Alpha 24c Change-Log
When the cravings get too bad, just take a stroll to the outer wall... ...and whistle. Contraband now gets thrown over walls and smuggled in the Chef\'s ingredients. You\'re gonna need some more dogs!
We\'ve also massively beefed up the automation - remote controls, time locks and daisy chaining of door servos will free up your time (and your guards) for more pressing matters. Also, Chris went mad and implemented a load of logic gates - WTF!


CHANGES
= Mod System V2
The modding system has been substantially upgraded. It is now possible to create new versions of just about everything in a mod:
Objects / Entities
Rooms / Zones
Equipment / tools / weapons
Materials
Research / Bureaucracy
Emergency Callouts (eg Riot Police)
Reform Programs
Grants (The only area you could add new content previously)
Jobs (eg tend these vegetables)
Needs, and Need Providers (eg \"Bladder\" is a need, \"Toilet\" is a need provider)
Production / Work rules (eg Move sheet metal to the workshop, load it into the Saw, cut it into license plates)
Custom graphics can be provided by data/sprites.png.
(Please keep your sprites.png as small/compact as possible - so we can load more mods at once)
We currently only support a single graphics patch at a time, however we will upgrade this for next alpha.
All objects can use an optional LUA script to drive their behaviour
We have created a sample Mod called \"The amazing vegetable garden mod\", which demonstrates many of the new features:
It adds a new Vegetable Patch, in which seeds can be planted.
These seeds are tended by prisoners, and eventually grow and can be harvested as vegetables.
Those veg are then taken to a (new) Vegetable Preparation Table in the kitchen, where they are chopped
into ingredients.
Those ingredients are then used for cooking meals within your prison.
NB more information can be found here:
Prison Architect Wiki
Official Modding Forums
= Confidential Informants
Prisoners can sometimes be hired as Confidential Informants, and will provide insight into illicit activity within your prison.
Prisoners *might* be willing to become CIs in exchange for being released from a long stint in Solitary.
In addition, suffering Withdrawal symtoms from drug abuse, or suppressed from heavy handed treatment will help convince them.
Once recruited, CIs must be \"activated\" and will be escorted in cuffs to the nearest security office. They will then reveal their information in the new \"Informants\" view under \"Contraband\". They will reveal:
All contraband owned by prisoners
All contraband being smuggled in (eg by delivery trucks)
All arranged throw-ins, ie near the outer walls
All escape tunnels
Prisoners who have been in your prison for longer will have more information for you.
Each time you activate a CI, or act on their information, suspicion in that CI will increase. If their suspicion rises too high, their life may be in danger.
= Remote Access systems continued







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