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Learning OpenGL ES For iOS V413HAV

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Learning OpenGL ES For iOS V413HAV

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Name:Learning OpenGL ES For iOS V413HAV

Infohash: ED61ABAADE96A6991C1BF8E41DCBCF67213B84C6

Total Size: 35.99 MB

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Last Updated: 2017-02-06 20:35:48 (Update Now)

Torrent added: 2012-09-22 20:35:04






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Learning OpenGL ES For iOS V413HAV.epub (Size: 35.99 MB) (Files: 3)

 Learning OpenGL ES For iOS V413HAV.epub

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 Learning OpenGL ES For iOS V413HAV.pdf

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Learning OpenGL ES For iOS

V413HAV

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Formats: EPUB, PDF

Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad

OpenGL ES technology underlies the user interface and graphical capabilities of Apples iPhone, iPod touch, and iPadas well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apples iOS environment.

This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apples powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps.

If youve written C or C++ code and know object-oriented programming basics, this title brings together everything you need to fully master OpenGL ES graphics for iOSincluding downloadable examples specifically designed to jumpstart your own projects.

Coverage includes
- Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture
- Integrating Cocoa Touch with OpenGL ES to leverage the power of Apples platform
- Creating textures from start to finish: opacity, blending, multi-texturing, and compression
- Simulating ambient, diffuse, and specular light
- Using transformations to render 3D geometric objects from any point of view
- Animating scenes by controlling time through application logic
- Partitioning data to draw expansive outdoor scenes with rolling terrain
- Detecting and handling user interaction with 3D geometry
- Implementing special effects ranging from skyboxes to particles and billboards
- Systematically optimizing graphics performance
- Understanding the essential linear algebra concepts used in computer graphics
- Designing and constructing a complete simulation that incorporates everything youve learned

Table of Contents
1. Using Modern Mobile Graphics Hardware
2. Making the Hardware Work for You
3. Textures
4. Shedding Some Light
5. Changing Your Point of View
6. Animation
7. Loading and Using Models
8. Special Effects
9. Optimization
10. Terrain and Picking
11. Math Cheat Sheet
12. Putting It All Together

Book Details
Paperback: 352 pages
Publisher: Addison-Wesley Professional (July 2012)
Language: English
ISBN-10: 0321741838
ISBN-13: 978-0321741837

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