R.U.S.E. is a real-time strategy video game developed by Eugen Systems and published by Ubisoft.
R.U.S.E. is a strategy game with systems that focus on deception and intellect and are intended to be key and reign superior over brute force.
Players Of R.U.S.E. Game can expect the ability to be able to use a series of ruses and decoys to trick their enemies and change the tides of war.
There are six factions in the R.U.S.E. game: USA, Germany, UK, France, Italy and the USSR.
R.U.S.E. Game Scenario
R.U.S.E. takes place within the World War II time period.
It is believed that players Of R.U.S.E. Game will be playing the campaign as the United States of America and Nazi Germany.
The campaign Mode Of R.U.S.E. Game takes place in several major theaters of World War II.
Battles in the R.U.S.E. game take place in North Africa (Battle of the Kasserine Pass), Italy (Battle of Monte Cassino), France (Invasion of Normandy), Netherlands (Operation Market Garden), Belgium (The Battle of the Bulge), and Germany.
The R.U.S.E. game possesses a unique visual style.
Instead of the traditional grime and darkness of traditional World War II RTS games, R.U.S.E. has a bright, artistic view of the war.
Examples of this can be found with the relative little grime of the units and the clear blue skies found in R.U.S.E.
In addition to its "pulp and clean" World War II view, the R.U.S.E. game engine displays the world in a highly scalable fashion, which helps contribute to a sense of an actual battlefield, from the perspective of the general or soldier.